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It began with a midnight release of a game. Two people grabbed for it, and only one could walk away holding the game. There was guilt, there was pleading, and there was hatred. But that didn't stop George and Katie from meeting again and again, in the real world and online. Add in a few best friends, gamer acquaintances and a challenge akin to Ready Player One (but on a much smaller scale) and you have the plot to this "geek romance".
This book is geared towards the 20-something college aged crowd, but older teens will enjoy the book as well.
*ARC provided by publisher through Net Galley in exchange for an honest review.
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